[buzzdev]
Buzz Overloader moved to: overloader
Nakalyne Betas:
[nakalyne dev]
Check out Joa's machine site for
buzz plugins
|
|
|
Name: Base Files SDK |
Developer: Jeskola |
Type: SDK |
files/sdk_basefiles.zip
This is the base files needed to compile most buzz machines, audiodriver, auxbus, dsplib, mdk and machineinterface.h is included within.
This contains all the required include and library files to compile Generators, Effects, and Audio Drivers.
|
|
Name: Overloader SDK |
Developer: CyanPhase |
Type: SDK |
http://www.cyanwerks.com/overloader/
The Overloader installer contains all the required files to create Recorders, WaveEditors, WTHelpers, Options Plugins and the others.
|
|
Name: PeerCtrl Lib |
Developer: BTDSys |
Type: SDK |
http://www.zen30378.zen.co.uk/peerctrl_lib/index.html
Download PeerCtrl library, essential for peer controlling in both NextTick (ControlChange) and Immediate modes.
|
|
Name: Moeval BuzzDev Trials |
Developer: Various |
Type: Collection of Source Code |
files/collection_moeval_buzzdevtrials1999.zip
This is a collection of older source code put together by moeval in 1999.
|
|
Q: What programming language are machines written in?
A: The vast majority are written in C++, there might be some in Delphi, some attempt in Python, and at least one written in C. Two common environments for developing Buzz machines are MS Visual C++ 6.0 (which many references and guides still use) and MS Visual C++ 200x Express Edition (which you can download free at the time of writing this)
Q: What about asking help and discussion about creating Buzz machines?
A: BuzzChurch's Monastery (offline) is a good place to ask, discuss or announce a machine, also sometimes theres a developer or two that hangs out on #buzz on EFnet.
Q: What about DSP?
A: A good place for DSP related information is Smart Electronix's MusicDSP.org (offline) and their channel #musicdsp on EFnet.
|
|